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As he often does in his films, Godzilla recently had a building full of people screaming.

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Maybe domestic awards, similar to the Oscars level.Thatwould be a great goal to set.

VFX!pic.twitter.com/y5vzzwTGK0

We had made it, and everyone was happy.

We all drank until the early morning hours, Yamazaki said.

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And then the morning news started featuring the Oscars news.

Thats the moment we were like, Oh, its not a dream.

Its happening in real life.

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As you’re able to see, I already have my staff members around me.

They are all pretty much here.

Theres no downtime or waiting time.

For example, in terms of the destruction effect.

We had worked on something calledGodzilla: The Ride, which is in a theme park.

So we have ways that we come up with to save on costs to make it work.

Some of the other work we do here is just intended for the domestic audience.

But this is an international film.

We have to meet those standards.

Every person on the team did very well at keeping that in mind as they did their parts.

We tend to keep it in-house.

Thats just the most efficient and effective way to work.

But that doesnt mean we dont have some external resources that we use.

For example, the matte artists or miniature artists.

We also have project-based freelance artists who have worked with us for many years.

I would say, in this case, maybe one-third of the end-team-member count was freelance folks.

We dont always have 35 full-time employees in this office.

Its very solidified upfront.

Theres one thing that we use as a best practice, in-house.

We call it the second-round or second-cycle rule.

Think of it as if youre a track-and-field athlete.

The first loop, you just run as fast as you could.

But on the second round, you want to improve.

So we do the first round.

Lets do everything that we feel that we want to.

Just get it in.

Then we give the artist maybe about a month to do that in the second round.

And thats pretty much it, at that point.

Thats the approach that we take.

Vulture has done lots of reporting onworking conditions in the American VFX industry.

How are the conditions in Japan?

We try not to do late nights.

We have all of our weekends off.

A lot of us have families.

A lot of us are also not at the age anymore where we can pull off all-nighters.

So, we dont let that happen.

I also think that our teammates really work in harmony and they work very fast, very quickly.

The output is great and that works to our advantage, that everyone is here working together.

We made it more comfortable and cozy; we spent some budget building out a kitchen.

We have a designated sushi chef in the kitchen.

Hopefully, in due time, VFX budget increases will allow for more improvements.

I am looking forward to the day when we can pay creatives more.

It was just massive.

The waves crashing through and the ships being destroyed.

That was really, really challenging.

We were able to pull it off.

Yes, there are trial-and-error costs, and bouncing ideas off each other is necessary to a certain extent.

Perhaps thats it, but I dont think thats anything that Hollywood would belearningfrom us.

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