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What, exactly, is the difference between a Roguelike and Metroidvania?

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Out of a perk or buff, which is more useful for my woefully underpowered character?

The specialized language of video games can get obscure, especially when it comes to understanding their making.

EnterThe Last of Us Part 2 Remastered, which aims to bridge this gap in knowledge.

Here, game designers Banun Idris and Pete Ellis run us through three playable lost levels.

We thought it would be nice to have a more curated experience.

Usually inThe Last of Us, its through some destruction, rubble, or nature.

But when this level was developed, we hadnt gotten so far as deciding that.

In any piece of art, you complete the experience.

Your own imagination gets you across the line, Gallant says.

How confident can we be that this is going to work?

This is the nuts and bolts of storytelling, he enthuses.

The commentary also digs into the fundamental weirdness and artifice of creating cinematics for video games.

The imaginary circumstances are tough, she said.

What does a game look like a year into development?, he says.

Here are real humans talking about their work.

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